# Blender "trackball" orbit method for arcRotateCamera

**URL:** <https://forum.babylonjs.com/t/blender-trackball-orbit-method-for-arcrotatecamera/51823>\
**Category:** Questions\
**Tags:** camera\
**Created:** [July 5, 2024, 8:57am UTC](https://forum.babylonjs.com/t/blender-trackball-orbit-method-for-arcrotatecamera/51823 "2024-07-05T08:57:08Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![devAxeon](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/devaxeon/32/524_2.png) [@devAxeon](https://forum.babylonjs.com/u/devAxeon)\
**Post date:** [July 5, 2024, 10:24am UTC](https://forum.babylonjs.com/t/blender-trackball-orbit-method-for-arcrotatecamera/51823/3 "2024-07-05T10:24:45Z")

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Not really, but I can show you it in action in blender:  
Here’s the “Turntable” orbit method (like in babylon)  
 ![Turntable](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/8/a/8a0ba4a5939bf61dee6051d6ea8ef50d6c6b355f.gif)  
And here’s the “Trackball” method:  
 ![Trackball](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/2/c/2c156272421d11fa38070e43e316594469fd99be.gif)

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