# BoundingBox does not update after transforming mesh

**URL:** <https://forum.babylonjs.com/t/boundingbox-does-not-update-after-transforming-mesh/27360>\
**Category:** Questions\
**Created:** [February 4, 2022, 9:56am UTC](https://forum.babylonjs.com/t/boundingbox-does-not-update-after-transforming-mesh/27360 "2022-02-04T09:56:33Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [February 8, 2022, 6:22pm UTC](https://forum.babylonjs.com/t/boundingbox-does-not-update-after-transforming-mesh/27360/7 "2022-02-08T18:22:46Z")

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It should NOT. The local vectors are, well, locals 😉 Which mean they are BEFORE the world transform. They only change if you change the inner geometry.

What you are looking for is vectorsWorld:  
[bounding info not updating | Babylon.js Playground (babylonjs.com)](https://playground.babylonjs.com/#02I7MA#9)

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