# CAD material look

**URL:** <https://forum.babylonjs.com/t/cad-material-look/18582>\
**Category:** Questions\
**Created:** [February 21, 2021, 5:34pm UTC](https://forum.babylonjs.com/t/cad-material-look/18582 "2021-02-21T17:34:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [February 21, 2021, 7:25pm UTC](https://forum.babylonjs.com/t/cad-material-look/18582/2 "2021-02-21T19:25:58Z")

</div>

You should be able to achieve this rendering with a standard material.

Regarding the edge rendering, in the viewer they are simply drawing lines over the geometry.

You can try to generate the edges automatically in Babylon using the [edge renderer](https://doc.babylonjs.com/divingDeeper/mesh/edgeRenderer) or the [screen space curvature post process](https://forum.babylonjs.com/t/cavity-shader-effect-like-blender-2-8-viewport-for-babylon-js/11789/7), but as it is an automated process it does not always render the edges as you would like them and you won’t have a lot of control about that.

---

_[View the full topic](https://forum.babylonjs.com/t/cad-material-look/18582)._
