# Calculating screen space bounds of an object

**URL:** <https://forum.babylonjs.com/t/calculating-screen-space-bounds-of-an-object/51256>\
**Category:** Questions\
**Tags:** camera\
**Created:** [June 12, 2024, 5:44am UTC](https://forum.babylonjs.com/t/calculating-screen-space-bounds-of-an-object/51256 "2024-06-12T05:44:31Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Tricotou](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tricotou/32/5844_2.png) [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Post date:** [June 12, 2024, 1:58pm UTC](https://forum.babylonjs.com/t/calculating-screen-space-bounds-of-an-object/51256/4 "2024-06-12T13:58:30Z")

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Hello and welcome 🙂

In [this topic](https://forum.babylonjs.com/t/best-way-to-calculate-the-percentage-of-an-object-shown-in-a-camera-frame/50002) I had given this [Playground](https://playground.babylonjs.com/#9688C9) which computes ratio of the mesh seen in the camera (projecting vertices and computing 2D bounding box). If it can help…

++  
Tricotou

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