# Camera collision: why not cube?

**URL:** <https://forum.babylonjs.com/t/camera-collision-why-not-cube/31460>\
**Category:** Questions\
**Created:** [June 17, 2022, 6:44pm UTC](https://forum.babylonjs.com/t/camera-collision-why-not-cube/31460 "2022-06-17T18:44:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Julien1](https://avatars.discourse-cdn.com/v4/letter/j/71c47a/32.png) [@Julien1](https://forum.babylonjs.com/u/Julien1)\
**Post date:** [June 17, 2022, 6:44pm UTC](https://forum.babylonjs.com/t/camera-collision-why-not-cube/31460/1 "2022-06-17T18:44:00Z")

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Hi,

Is there a reason you chose to set an ellipse for camera collision detection instead of a potentially faster cube ?  
I understand precision is a factor but could we have this possibility in the future?

Thanks

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [June 17, 2022, 10:12pm UTC](https://forum.babylonjs.com/t/camera-collision-why-not-cube/31460/2 "2022-06-17T22:12:11Z")

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You could probably implement it outside of the camera code by managing it on the side as a workaround.

I would say it could be the great start of creating a box collider instead of our current ellipse one.

Would be actually a great contrib for the engine ?
