Camera culling help

I am using mirror reflection plane to get what is in the scene view to reflect on the plane. When the object is in camera’s field of view, this is what I get:

And when the object is not in field of view of camera, this is what I get (the blue sphere gets hidden):

Now this is due to the culling of camera (as far as I know, maybe I am wrong). But what I need is that the object should always get reflected on the ground, no matter if its in camera’s FoV or not. How do I achieve this?

@Deltakosh please could you check this?

No problem,
just use this : sphere2.alwaysSelectAsActiveMesh = true


Perfect! Thanks alot! :slight_smile: