# Camera following position AND rotation?

**URL:** <https://forum.babylonjs.com/t/camera-following-position-and-rotation/9711>\
**Category:** Questions\
**Created:** [April 3, 2020, 8:00am UTC](https://forum.babylonjs.com/t/camera-following-position-and-rotation/9711 "2020-04-03T08:00:08Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Joerg\_Plewe](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/joerg_plewe/32/7426_2.png) [@Joerg\_Plewe](https://forum.babylonjs.com/u/Joerg_Plewe)\
**Post date:** [April 4, 2020, 8:19am UTC](https://forum.babylonjs.com/t/camera-following-position-and-rotation/9711/7 "2020-04-04T08:19:57Z")

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I trried `FollowCamera` which comes close to what I need, although it doesn’t roll.

BUT … `FollowCamera` introduces significant jitter. Others observed that, too: [How to remove Camera Movement Jitter](https://forum.babylonjs.com/t/how-to-remove-camera-movement-jitter/4776)

This is particularly strange bc. I cannot reproduce it in playground. OTOH it remains in my flightsimulator even when I reduce it to the bare minimum of a freefalling box. The jitter reduces the smaller I make the `cameraAcceleration` parameter. It also seems to vary between browsers and machines. It does not happen with any other camera implementation.

Anybody else observed similar effects?

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