# Camera Frustum MaxZ?

**URL:** <https://forum.babylonjs.com/t/camera-frustum-maxz/2057>\
**Category:** Questions\
**Created:** [March 22, 2019, 5:07am UTC](https://forum.babylonjs.com/t/camera-frustum-maxz/2057 "2019-03-22T05:07:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![aFalcon](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/afalcon/32/7015_2.png) [@aFalcon](https://forum.babylonjs.com/u/aFalcon)\
**Post date:** [March 22, 2019, 5:07am UTC](https://forum.babylonjs.com/t/camera-frustum-maxz/2057/1 "2019-03-22T05:07:40Z")

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Hello,

Black corner in the FAR corner of the starbox…

![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/8/808650df4ca89ea133ea76646818777da603f332.jpeg)

Is this a camera MaxZ issue or…is box too big, or something else?

```auto
//Spacebox set like this...
nx.spacebox = BABYLON.Mesh.CreateBox("spacebox", 7500, nx.scene); //spacebox //from 5000
//and Cam zMax set like this...
nx.scene.activeCamera.maxZ = 11000;

```

So if I change the 11000 to 14000 should that fix it, or something else?

Thanksmuch…

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<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [March 22, 2019, 1:22pm UTC](https://forum.babylonjs.com/t/camera-frustum-maxz/2057/2 "2019-03-22T13:22:41Z")

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Yes this is max plane clipping. Just increase camera.maxZ 🙂

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<div class="post-metadata">

**Author:** ![aFalcon](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/afalcon/32/7015_2.png) [@aFalcon](https://forum.babylonjs.com/u/aFalcon)\
**Post date:** [March 22, 2019, 4:32pm UTC](https://forum.babylonjs.com/t/camera-frustum-maxz/2057/3 "2019-03-22T16:32:33Z")

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Late night… setting camera.maxZ on wrong camera. : )

Thanks for being there DK. Confirmed maxZ si fixo a la problemo.
