Recurrent topic, how to protect your assets. In my case, I need to design a 3D visualizer where I’ll have only meshes, and those meshes ARE the product, so… well.
Obfuscate the code, split and encrypt during transit and so on. My question is about protecting with shaders.
Let’s say I have a model where some polygons are placed 5 units far away from their correct position, but using a vertex shader I move them to the correct one. Also, using fragment shaders I’ll change the opacity of fake faces and so on.
This would not avoid someone to rip the meshes, but I just hope they don’t get them in a single piece, but in many unsorted ones like a puzzle.
Would this work? Any new ideas from the end of 2020?
Thanks in advance.