# Can anyone help me, why my up and down touch not working on mobiles

**URL:** <https://forum.babylonjs.com/t/can-anyone-help-me-why-my-up-and-down-touch-not-working-on-mobiles/2507>\
**Category:** Questions\
**Created:** [April 11, 2019, 3:13pm UTC](https://forum.babylonjs.com/t/can-anyone-help-me-why-my-up-and-down-touch-not-working-on-mobiles/2507 "2019-04-11T15:13:10Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![trevordev](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/trevordev/32/16_2.png) [@trevordev](https://forum.babylonjs.com/u/trevordev)\
**Post date:** [April 15, 2019, 6:35pm UTC](https://forum.babylonjs.com/t/can-anyone-help-me-why-my-up-and-down-touch-not-working-on-mobiles/2507/9 "2019-04-15T18:35:44Z")

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@Amit_Sharma In the playground you shared it looks like multiple scenes are created at the same time which is not recommended and did you try specifying createDeviceOrientationCamera:false like sharp suggested?

In this webVR example: [https://playground.babylonjs.com/#TAFSN0#2](https://playground.babylonjs.com/#TAFSN0#2)  
VrHelper is created like  
var vrHelper = scene.createDefaultVRExperience({createDeviceOrientationCamera:false});

This should not replace the existing camera so orientation sensor will not be used. Entering WebVR will switch cameras to enable webVR and start using device orientation. Exiting webVR should return back to the starting camera so it should behave as you desire.

> [@Amit\_Sharma](#):
>
> i want mobile orientation to work in webvr mode only

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