# Can I use hand gesture in hololens2?

**URL:** <https://forum.babylonjs.com/t/can-i-use-hand-gesture-in-hololens2/55720>\
**Category:** Questions\
**Created:** [January 3, 2025, 8:09am UTC](https://forum.babylonjs.com/t/can-i-use-hand-gesture-in-hololens2/55720 "2025-01-03T08:09:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![xiaopangoo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/xiaopangoo/32/23507_2.png) [@xiaopangoo](https://forum.babylonjs.com/u/xiaopangoo)\
**Post date:** [January 3, 2025, 8:09am UTC](https://forum.babylonjs.com/t/can-i-use-hand-gesture-in-hololens2/55720/1 "2025-01-03T08:09:21Z")

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Now I can use ray from hand to click mesh in babylon and use teleportation to wander in scene.  
Can I get hand gesture to control my camera? Like index finger up to move forward，index finger left to move left?

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [January 3, 2025, 6:17pm UTC](https://forum.babylonjs.com/t/can-i-use-hand-gesture-in-hololens2/55720/2 "2025-01-03T18:17:37Z")

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I am not sure hololens supports hand tracking on WebXR (outside default OS gestures like bloom or pinch) ☹ let me add @RaananW to the thread.

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**Author:** ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)\
**Post date:** [January 6, 2025, 10:48am UTC](https://forum.babylonjs.com/t/can-i-use-hand-gesture-in-hololens2/55720/3 "2025-01-06T10:48:17Z")

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Hololens supports hands in WebXR as well, but please note that AFAIK (my last update) WebXR on the hololens is no longer fully supported. So if something doesn’t work, they will probably not fix it…

To your direct question - you can implement it using the hands feature. You can get the position of the pointer finger (or any other finger) and implement your own feature to support the movement that you want. We do support hands in our teleportation module, so if that works for you there is no need to implement it yourself.
