# Can our water do that

**URL:** <https://forum.babylonjs.com/t/can-our-water-do-that/38698>\
**Category:** Questions\
**Tags:** material\
**Created:** [March 3, 2023, 1:21am UTC](https://forum.babylonjs.com/t/can-our-water-do-that/38698 "2023-03-03T01:21:30Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![andyray](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/andyray/32/21767_2.png) [@andyray](https://forum.babylonjs.com/u/andyray)\
**Post date:** [March 3, 2023, 6:51pm UTC](https://forum.babylonjs.com/t/can-our-water-do-that/38698/5 "2023-03-03T18:51:41Z")

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> Else, I can easily imagine a water material shader created from this all-new [GLSL shader editor](https://forum.babylonjs.com/t/hybrid-graph-glsl-shader-editor-tech-preview-for-babylon/38531) from @andyray.

This is great idea to add as a demo project. I’ll work on it as the next example

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