I am evaluating bring the number of bones on the skeleton I use up to 59 for characters who need to do finger gestures (on both hands), and 40 for just 1 hand. The extra CPU to compute the world matrix of the additional bones probably cannot be avoided. Just checking around for any little things to compensate.
.I was wondering if even though influencers was set to 4, if a vertex indicated that the weight for an unused influencer was 0 would that reduce GPU?
Looking at the Blender export code, the bone index is being set to 0 when short of 4, a valid setting, and usually the root bone, so I am guessing influence of 0 is ignored.
The reason I as is since I have a great deal of control how my weights & indices are generated, I could take action if it was felt “worth it”.