# Can we add Sub Emitter just in Node Material Editor?

**URL:** <https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163>\
**Category:** Feature requests\
**Created:** [August 18, 2021, 8:44am UTC](https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163 "2021-08-18T08:44:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Zion\_Huang](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/zion_huang/32/16569_2.png) [@Zion\_Huang](https://forum.babylonjs.com/u/Zion_Huang)\
**Post date:** [August 18, 2021, 8:44am UTC](https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163/1 "2021-08-18T08:44:05Z")

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Since Particle System with sub emitter can be serialized into a simple json file, why can we just edit it then export in NME? For example, we can expose “subemitter” property in NME. I believe this will make artists work better on creating particle systems. 😃

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 18, 2021, 3:40pm UTC](https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163/2 "2021-08-18T15:40:15Z")

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Unfortunately, subemiiters are controlled by code and not by shaders.

NME goal is to edit shaders only. I understand your point but the recommended way remains to edit only shaders in NME

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**Author:** ![Zion\_Huang](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/zion_huang/32/16569_2.png) [@Zion\_Huang](https://forum.babylonjs.com/u/Zion_Huang)\
**Post date:** [August 19, 2021, 4:16am UTC](https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163/3 "2021-08-19T04:16:03Z")

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I understand.  
In fact, I have a new artist in my team while he know nothing about coding. He wants to create particle systems by something like Unreal Blueprints.  
I find graph editor in Babylon Editor, but I didn’t see any button to open it. Can you provide me some hints so I can develop an particle system editor based on it?

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 19, 2021, 3:44pm UTC](https://forum.babylonjs.com/t/can-we-add-sub-emitter-just-in-node-material-editor/23163/4 "2021-08-19T15:44:02Z")

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You can develop the shader of the particle system but the particle system itself will have to be done either in code or using the Inspector

[The Particle Editor | Babylon.js Documentation (babylonjs.com)](https://doc.babylonjs.com/toolsAndResources/tools/particleEditor)

[Particle System | Babylon.js Documentation (babylonjs.com)](https://doc.babylonjs.com/divingDeeper/particles/particle_system)
