# Can we Capture a 360 Equi-rectangular image from the 3D scene from Babylonjs?

**URL:** <https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577>\
**Category:** Questions\
**Tags:** lighting\
**Created:** [August 21, 2020, 7:36pm UTC](https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577 "2020-08-21T19:36:08Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![AD\_Kar](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/ad_kar/32/9903_2.png) [@AD\_Kar](https://forum.babylonjs.com/u/AD_Kar)\
**Post date:** [August 21, 2020, 7:36pm UTC](https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577/1 "2020-08-21T19:36:09Z")

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Hi Guys,

I have created a 3D architecture scene file and i am able to walk in on the floor…  
So now i want to capture a 360 Equirectangular image from the scene and save it somewhere on my desktop …  
How do we do that??

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 21, 2020, 8:06pm UTC](https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577/2 "2020-08-21T20:06:44Z")

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you may want to ping people there:

> [@Creating equirectangular panorama from the camera](https://forum.babylonjs.com/t/creating-equirectangular-panorama-from-the-camera/4913):
>
> Heya, I’m trying to create and equirectangular image of the current scene. I’ve [seen this post](http://www.html5gamedevs.com/topic/33501-make-environment-map-texture-from-playground-scene/) - but can’t get it to work properly - I end up with the subsequent samples not aligning correctly. captureEquirectangular () { let orientations = [] for (let x = 0 ; x \< 32; x ++) { for (let y = 0 ; y \< 16; y++) { orientations.push({ x, y }) } } let camera = new B.ArcRotateCamera('equirectangular', 0, 0, 1, scene.activeCamera.position, scene) scene.…

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**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 22, 2020, 12:17am UTC](https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577/3 "2020-08-22T00:17:09Z")

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hi  
i work on make another postprocess for have eniroment map from cubemap  
[https://www.babylonjs-playground.com/#8X8EGS#20](https://www.babylonjs-playground.com/#8X8EGS#20)

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**Author:** ![bnolan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bnolan/32/1556_2.png) [@bnolan](https://forum.babylonjs.com/u/bnolan)\
**Post date:** [August 23, 2020, 11:49pm UTC](https://forum.babylonjs.com/t/can-we-capture-a-360-equi-rectangular-image-from-the-3d-scene-from-babylonjs/13577/4 "2020-08-23T23:49:15Z")

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I got this working here…

> [@Generate equirectangular 360 panorama from babylon.js scene](https://forum.babylonjs.com/t/generate-equirectangular-360-panorama-from-babylon-js-scene/6899):
>
> I got this to work: [https://playground.babylonjs.com/#E7IT0S#1](https://playground.babylonjs.com/#E7IT0S#1) Based on this three.js code:
