Nshen
1
Hi, Until recently I could disable instance creation by setting the createInstances to false on the SceneLoader object. e.g.,
var loader = BABYLON.SceneLoader.ImportMesh(“”, “test.gltf”, “”, scene, function (meshes) {
});
loader.createInstances = false;
This does not seem to work anymore. Can someone help understand what has changed around this?
This has changed:
Potential new breaking change - Please chime in! - Breaking Changes - Babylon.js
To fix your issue:
BABYLON.SceneLoader.OnPluginActivatedObservable.add(loader => {
loader.createInstances = false;
});
BABYLON.SceneLoader.ImportMesh(“”, “test.gltf”, “”, scene, function (meshes) {
});
1 Like
Nshen
3
@Deltakosh thank you so much, it works now 
1 Like