Hi! I want to label different objects in a scene and then export the scene as a glTF. In the documentation I found two examples using dynamicTexture. Unfortunately I can only export one as a glTF. What do i have to change?
Hi labris, thanks for your reply! I tested it on 2 PCs and a Mac. Each with Firefox, Chrome and Safari / Edge. Also via the inspector panel (It’s stuck with “Please wait … export”). Unfortunately it doesn’t work for me in any case.
Does anyone have a solution to export a scene with this dynamic label as glTF / glb?
Is that a bug? Can I get around this somehow?
Thanks for any hint or solution!
Many thanks for your answer, Deltakosh! Hmm. But it is working fine with the other example and its also dynamic data: https://playground.babylonjs.com/#TMHF80#527 I also tested it with my iPhone + Safari and it works. Since I’m unfortunately just a babylonjs newbie, I can’t find or create a better example of a label that adapts to the text. That’s why I hold onto it so stubbornly
Huh. no idea. @Sigko what are you doing differently between the scenes? The code wasn’t super obvious at first glance. I’ll have to trace through to see where we’re hanging…