# Cannot find normal map texture in Playground

**URL:** <https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539>\
**Category:** Questions\
**Created:** [November 9, 2020, 3:51pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539 "2020-11-09T15:51:45Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![John.Kress](https://avatars.discourse-cdn.com/v4/letter/j/e68b1a/32.png) [@John.Kress](https://forum.babylonjs.com/u/John.Kress)\
**Post date:** [November 9, 2020, 3:51pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/1 "2020-11-09T15:51:45Z")

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I am unable to find normal map texture under material section in playground. I could find bump texture and other textures as well as given in the picture below:

![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/6/6ef1bcaea0c05d9f2ef9aed46a385733ff93949d.png)

But cannot find any normal map texture. Why so?

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<div class="post-metadata">

**Author:** ![nogalo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nogalo/32/120_2.png) [@nogalo](https://forum.babylonjs.com/u/nogalo)\
**Post date:** [November 9, 2020, 3:55pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/2 "2020-11-09T15:55:03Z")

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Bump texture is normal texture (rgb image).

Bump map (as in 3dsMax for example, grayscale image) does not exist in Babylon.

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<div class="post-metadata">

**Author:** ![John.Kress](https://avatars.discourse-cdn.com/v4/letter/j/e68b1a/32.png) [@John.Kress](https://forum.babylonjs.com/u/John.Kress)\
**Post date:** [November 9, 2020, 3:56pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/3 "2020-11-09T15:56:13Z")

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Ah okay I use Maya and for us bump and normal maps are two different things. Are they treated as one in Babylon?

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**Author:** ![nogalo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nogalo/32/120_2.png) [@nogalo](https://forum.babylonjs.com/u/nogalo)\
**Post date:** [November 9, 2020, 3:56pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/4 "2020-11-09T15:56:44Z")

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> **[Apply Bumps, Opacity, Tiling and Detail Maps - Babylon.js Documentation](https://doc.babylonjs.com/how_to/more_materials#bump-map)**

Googling stuff on Babylon docs, usually is very helpful. So be sure to always check that first.

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<div class="post-metadata">

**Author:** ![John.Kress](https://avatars.discourse-cdn.com/v4/letter/j/e68b1a/32.png) [@John.Kress](https://forum.babylonjs.com/u/John.Kress)\
**Post date:** [November 9, 2020, 3:58pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/5 "2020-11-09T15:58:16Z")

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Yes I read this and its mentioned how to create bump map from normal map. So is it safe to assume that normal map = bump map?

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<div class="post-metadata">

**Author:** ![nogalo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nogalo/32/120_2.png) [@nogalo](https://forum.babylonjs.com/u/nogalo)\
**Post date:** [November 9, 2020, 4:00pm UTC](https://forum.babylonjs.com/t/cannot-find-normal-map-texture-in-playground/15539/6 "2020-11-09T16:00:52Z")

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As I mentioned, bump map (as in maya or 3dsmax, grayscale image), does not exist.

In Babylon, bump map = normal map. But in other softwares that might not be the case. As you mentioned, normal and bump in 3dsMax, Maya, is the different thing. Bump is grayscale image, and normal map is rgb image.

In Babylon bump map is rgb image (-\> normal map)
