We are having issues starting Animation Groups that come from Maya. The ones from Blender work just fine. This is especially true for Rotations.
The first thing I do is Print All Animations in the scene using: console.log(this.scene.animationGroups);
All Animations show up just fine. All say: _isStarted: false
Then I start the Animations calling them by their name. There are no Errors. I instantly print to the console again. All animations from Blender switch to _isStarted: true
The Animations from Maya stay false and do not play. There are no Errors. They also still say: _isStarted: false
We can’t figure this out. Is there anything that can help us Debug this thing??
Of course, sorry I had to talk to the Artist.
But funny Story: I first wanted to share the scene without textures, to keep filesize small. This fixes the problem actually!!!??!
The glb provided only has a single animation, and glTF doesn’t seem to have a concept of “Autoplay animations”, I’m not entirely sure what’s going on in your scene specifically.
Would you be able to provide a playground that reproduces the animations not playing when you try to start them?