Heya @sebavan, I thought we could create a forum topic to discuss CSM.
I’d like to implement a basic first pass, which would be having two shadow maps (a detailed one and a larger one), and edit the PBRCustomMaterial shaders so that it could query from either shadow map. Would this be a good first step?
that’s the problem I ran into when I was trying to just use multiple systems tied together, plus the edges were hard to blend so I only got so far… should look for that starting PG