Cascaded Shadow Maps

Heya @sebavan, I thought we could create a forum topic to discuss CSM.

I’d like to implement a basic first pass, which would be having two shadow maps (a detailed one and a larger one), and edit the PBRCustomMaterial shaders so that it could query from either shadow map. Would this be a good first step?

In this case you could do it all in the playground :slight_smile:

The hard part about CSM is litteraly the frustrum division now having several maps might help you a bit to see how to do the full one.

but we do not have custom part for shadows as they are per light so it would be tricky to customize.

that’s the problem I ran into when I was trying to just use multiple systems tied together, plus the edges were hard to blend so I only got so far… should look for that starting PG