# ClusteredLightContainer does not have a compatible scene that uses a right-handed coordinate system

**URL:** <https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754>\
**Category:** Bugs\
**Tags:** light\
**Created:** [December 11, 2025, 8:52am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754 "2025-12-11T08:52:14Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![1114257133](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/1114257133/32/46709_2.png) [@1114257133](https://forum.babylonjs.com/u/1114257133)\
**Post date:** [December 11, 2025, 8:52am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/1 "2025-12-11T08:52:14Z")

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[https://playground.babylonjs.com/?inspectorv2=true#CSCJO2#36](https://playground.babylonjs.com/?inspectorv2=true#CSCJO2#36)

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/0/a/0a1d14e455191853003e81c04eb3ea38f89f1ffb.jpeg)

In my scene, I use a right-handed coordinate system (I need to maintain consistency with models from Blender and Three.js). When using ClusteredLightContainer, I noticed that the lights flicker or become invisible when the camera moves. Switching to a left-handed coordinate system resolves the issue and displays the lights normally

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**Author:** ![CrashMaster](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/crashmaster/32/23662_2.png) [@CrashMaster](https://forum.babylonjs.com/u/CrashMaster)\
**Post date:** [December 11, 2025, 9:02am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/2 "2025-12-11T09:02:39Z")

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I also have the same issue ^^ : [Clustered lighting is broken when using Right Handed System](https://forum.babylonjs.com/t/clustered-lighting-is-broken-when-using-right-handed-system/60907)

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [December 11, 2025, 10:30am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/3 "2025-12-11T10:30:11Z")

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We are going to have a look asap.

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [December 11, 2025, 10:30am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/4 "2025-12-11T10:30:14Z")

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**Author:** ![1114257133](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/1114257133/32/46709_2.png) [@1114257133](https://forum.babylonjs.com/u/1114257133)\
**Post date:** [December 11, 2025, 11:15am UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/5 "2025-12-11T11:15:19Z")

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![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/9/c/9c9853efea2fa3f28e3e45b9d2908c9e14e4e76b.png)The issue lies here. I attempted to inherit from ClusteredLightContainer externally to override this method, but it did not meet my requirements

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [December 18, 2025, 1:42pm UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/6 "2025-12-18T13:42:36Z")

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This PR will fix the problem with clustered lights in rhs mode:

> <https://github.com/BabylonJS/Babylon.js/pull/17575>
>
> See https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compat…ible-scene-that-uses-a-right-handed-coordinate-system/61754

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<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [December 18, 2025, 1:42pm UTC](https://forum.babylonjs.com/t/clusteredlightcontainer-does-not-have-a-compatible-scene-that-uses-a-right-handed-coordinate-system/61754/7 "2025-12-18T13:42:38Z")

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