Over the last few days, my attention has been focussed on the simulation of gases, liquids and ultimately material structures, which also follow the same laws (eulerian fluid simulation).
In other words, what would happen if you shot a handful of particles through a field of differently orientated vectors? How would the particles move and where would they end up at the end of their journey and what structures would they form?
If you experiment a little with the parameters, you get interesting results. Many examples from nature came to mind when I was looking at this: traffic signs and vehicles following the signs, cloud formations, trees, fire, stars in the galaxy, organic structures like the iris of an eye or veins … if you rotate the vectors, vortices or circling currents form.
I can remember complex recursive functions to create a tree structure. This is no longer necessary. The entire tree structure is created in one go. To get hard lines, you just have to connect the previous points with the new points.
LOL! I believe (if true) this is only so that you do not make the rest of us look all too ridiculous . Don’t think any of us can compete with your pace and level of creative dev/thinking.