I’ve been able to successfully get imported mesh animations to change with events such as a button press. For instance, button press = beginAnimation or stopAnimation.
However, I cannot get the same result based on a conditional. In the PG below, the goal is for animation 1 to play if var go = true, and animation 2 to play if var go = false. I added buttons to switch between true and false.
If you use the buttons to start each animation directly, it works.