In this example https://www.babylonjs-playground.com/#6TLQDW#1 the height of a cylinder is continuously increased using the update method but at each cycle the number of meshes in the scene increases by 1 (see console). Is that normal (the animation lags after some time) ?
And is it normal I have to add the material in each cycle ? Why not dispose of the cylinder and create a new one ?
I am surely missing something…
How should the update be done and what are the advantages of updatable ?