# Convert PBR to Standard material

**URL:** https://forum.babylonjs.com/t/convert-pbr-to-standard-material/32703
**Category:** Questions
**Tags:** material
**Created:** [August 2, 2022, 10:53am UTC](https://forum.babylonjs.com/t/convert-pbr-to-standard-material/32703 "2022-08-02T10:53:43Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![cosmos](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cosmos/32/25418_2.png) [@cosmos](https://forum.babylonjs.com/u/cosmos)
#### Post date: [August 2, 2022, 10:53am UTC](https://forum.babylonjs.com/t/convert-pbr-to-standard-material/32703/1 "2022-08-02T10:53:43Z")

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I have a glb model exported from blender which is made up of multiple smaller meshes. all meshes have the same material with a texture(proper uv mapping).

when i load this into browser it has a PBR material with the texture in the albedo property. How to convert that material to standard shader and use the same texture in its diffuse property.

Do i need some settings in blender or do i change it somehow in babylon

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<div class="post-metadata">

### Author: ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)
#### Post date: [August 2, 2022, 11:09am UTC](https://forum.babylonjs.com/t/convert-pbr-to-standard-material/32703/2 "2022-08-02T11:09:10Z")

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GLB uses PBR Materials by default so if you want to change to standard you’ll have to do it in Babylon
