# Coordinate question about Cesium and Babylon

**URL:** <https://forum.babylonjs.com/t/coordinate-question-about-cesium-and-babylon/35201>\
**Category:** Questions\
**Tags:** documentation\
**Created:** [October 28, 2022, 3:14am UTC](https://forum.babylonjs.com/t/coordinate-question-about-cesium-and-babylon/35201 "2022-10-28T03:14:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![chengyinl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/chengyinl/32/27718_2.png) [@chengyinl](https://forum.babylonjs.com/u/chengyinl)\
**Post date:** [October 28, 2022, 3:14am UTC](https://forum.babylonjs.com/t/coordinate-question-about-cesium-and-babylon/35201/1 "2022-10-28T03:14:57Z")

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When i promote my project about Cesium with Babylon,hanppened to two problems.  
First,I import a .gltf model in Babylon`s canvas but if I move the camera,the model maybe the scene begins jitter,which is the reason that Babylon synchronize the coordinate in Cesium.  
Secondly,i try to add a billboard in a point in model,but the billboard appear out of the earth of Cesium,I think maybe the coordinate question about Cesium and Babylon.  
So may someone can set up a planto resolve this question,a code in github will be better

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [October 28, 2022, 9:23am UTC](https://forum.babylonjs.com/t/coordinate-question-about-cesium-and-babylon/35201/2 "2022-10-28T09:23:51Z")

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Maybe that can help:

> [@Integrate BJS with CesiumJS](https://forum.babylonjs.com/t/integrate-bjs-with-cesiumjs/22170):
>
> [Demo here](https://github.com/Hypnosss/cesium-babylonjs). Thanks to [https://cesium.com/blog/2017/10/23/integrating-cesium-with-threejs/](https://cesium.com/blog/2017/10/23/integrating-cesium-with-threejs/), I made something similar with BJS. Though with ugly codes, in case anyone need it, I’m going to share the demo.

Also, regarding the jittering, you can try using the `useHighPrecisionMatrix: true` option when creating the engine. See for eg:

> [@Incorrect rendering of model geometry after changing the position on the map (mapbox + babylon.js)](https://forum.babylonjs.com/t/incorrect-rendering-of-model-geometry-after-changing-the-position-on-the-map-mapbox-babylon-js/31494/3):
>
> Maybe that can help: [Babylon in Mapbox Layer - #11 by Kun\_Liu](https://forum.babylonjs.com/t/babylon-in-mapbox-layer/9328/11)[MapBox GL to BABYLON Camera Projection - #16 by sable](https://forum.babylonjs.com/t/mapbox-gl-to-babylon-camera-projection/9972/16) There are other posts in the forum regarding mapbox integration (seach for mapbox). Also, try to create the engine with useHighPrecisionFloats:true and useHighPrecisionMatrix:true. See [EngineOptions | Babylon.js Documentation](https://doc.babylonjs.com/typedoc/interfaces/BABYLON.EngineOptions#useHighPrecisionFloats)
