# Corners of canvas

**URL:** <https://forum.babylonjs.com/t/corners-of-canvas/38316>\
**Category:** Questions\
**Created:** [February 17, 2023, 4:03pm UTC](https://forum.babylonjs.com/t/corners-of-canvas/38316 "2023-02-17T16:03:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JVL](https://avatars.discourse-cdn.com/v4/letter/j/c57346/32.png) [@JVL](https://forum.babylonjs.com/u/JVL)\
**Post date:** [February 17, 2023, 4:03pm UTC](https://forum.babylonjs.com/t/corners-of-canvas/38316/1 "2023-02-17T16:03:04Z")

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I want to know the coordinates of the corners to make some kind of box for my animation, which is just some balls bouncing around. I have done this before in Three with the help of [this post](https://discourse.threejs.org/t/functions-to-calculate-the-visible-width-height-at-a-given-z-depth-from-a-perspective-camera/269).

I tried to do the same in Babylon, but I guess Babylon handles things differently.

How can i accomplish the same in Babylon?

[Playground](https://playground.babylonjs.com/#9EPAN1#1)

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [February 18, 2023, 10:51am UTC](https://forum.babylonjs.com/t/corners-of-canvas/38316/2 "2023-02-18T10:51:32Z")

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Welcome aboard!

You can do it like this in Babylon (Babylon is left-handed, so the positive Z axis is reversed with respect to Three):

> **[Babylon.js Playground](https://playground.babylonjs.com/#7A0LSQ)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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<div class="post-metadata">

**Author:** ![JVL](https://avatars.discourse-cdn.com/v4/letter/j/c57346/32.png) [@JVL](https://forum.babylonjs.com/u/JVL)\
**Post date:** [February 18, 2023, 5:55pm UTC](https://forum.babylonjs.com/t/corners-of-canvas/38316/3 "2023-02-18T17:55:48Z")

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Whoops, did not think about that, thank you for pointing it out!
