Hi ! I’m not sure if this should be in feature request or not. I’m trying to make a character animate by doing a series of sidesteps and about-turns but I don’t want to export a long animation so as to keep filesize small. I was wondering if I could just export a sidestep + about-turn and then create a new animation tagged to said mesh where I can control the number of sidesteps/about-turns via code.
To assist prototyping, I made a cube that has 2 animation ranges: forward
and left
. I’m trying to get the cube move forward, then left. If I can do that, then I could programmatically control how many forwards or left in the final animation.
Link: Babylon.js Playground
As you can see in the above PG, erm, not successful…I’m wondering if what I’m doing is supported or am I going about it the wrong way ? Any help appreciated, thanks in advance.
Also, could I chain animations the same way as es6 promise chaining? Not a coder by trade, so just curious and wondering if any examples exists?