# Create point like webgl

**URL:** https://forum.babylonjs.com/t/create-point-like-webgl/25789
**Category:** Questions
**Created:** [December 4, 2021, 9:20pm UTC](https://forum.babylonjs.com/t/create-point-like-webgl/25789 "2021-12-04T21:20:11Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Andrew2](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/andrew2/32/20265_2.png) [@Andrew2](https://forum.babylonjs.com/u/Andrew2)
#### Post date: [December 4, 2021, 9:20pm UTC](https://forum.babylonjs.com/t/create-point-like-webgl/25789/1 "2021-12-04T21:20:11Z")

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I am creating a particle system and would like to create a point like how your able to in webgl. The inherit particle system features do not work with what I am trying to do plus a sphere is just unnecessary for what I am trying to create. Can I get some guidance on this or pointed in the right direction?

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### Author: ![Blake](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/blake/32/21509_2.png) [@Blake](https://forum.babylonjs.com/u/Blake)
#### Post date: [December 4, 2021, 9:27pm UTC](https://forum.babylonjs.com/t/create-point-like-webgl/25789/2 "2021-12-04T21:27:14Z")

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Hey there, in the documentation for [Shape Emitters](https://doc.babylonjs.com/divingDeeper/particles/particle_system/shape_emitters) you will find all sorts of shapes to use, not just the sphere emitter.

Here for example is the playground from the above documentation that shows how to create a point emitter. 🙂  
[https://playground.babylonjs.com/#08YT34](https://playground.babylonjs.com/#08YT34)

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### Author: ![Andrew2](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/andrew2/32/20265_2.png) [@Andrew2](https://forum.babylonjs.com/u/Andrew2)
#### Post date: [December 4, 2021, 9:57pm UTC](https://forum.babylonjs.com/t/create-point-like-webgl/25789/3 "2021-12-04T21:57:31Z")

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The custom particle system would/should work. I think I was overthinking this plus not fully understanding how to render a particle system in 3d. I was thinking of a way to render a single vertex point then throw a color on that but with no real understanding of how to render it to the scene.
