I’m trying to cache the creation of some computationally expensive assets for reuse within various scenes / canvases on our site.
The assets consist of a series of transform nodes and meshes in a hierarchy. And I want to be able to instantiate these trees on multiple different canvases on our site.
I have tried a number of different approaches, but keep hitting roadblocks. Any help on the general approach would be appreciated because I think I must be missing something.
I can’t really demonstrate in the playground since there is only one canvas, but I have tried to communicate my intent with the following example:
Ideally I would like to avoid creating the first scene and just create the assets for use independently but I understand that a dummy scene is required to create the assets.