# Custom uv settings for each instance

**URL:** <https://forum.babylonjs.com/t/custom-uv-settings-for-each-instance/17456>\
**Category:** Questions\
**Created:** [January 13, 2021, 4:27pm UTC](https://forum.babylonjs.com/t/custom-uv-settings-for-each-instance/17456 "2021-01-13T16:27:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [January 13, 2021, 5:12pm UTC](https://forum.babylonjs.com/t/custom-uv-settings-for-each-instance/17456/2 "2021-01-13T17:12:33Z")

</div>

It seems that the answer to your question could be found here: [Different texture per mesh instance using instance buffers?](https://forum.babylonjs.com/t/different-texture-per-mesh-instance-using-instance-buffers/9844)

---

_[View the full topic](https://forum.babylonjs.com/t/custom-uv-settings-for-each-instance/17456)._
