The BlenderExporter cuts off float values for the positions array after the fifth decimal point. This creates imprecisions at some of our objects. Is it possible to deactivate this option or otherwise make it deactivateable?
Think the default is actually 4, so you already have changed it. Changing it to 7 or 8, would effectively deactivate it. Think Blender is using Float, not Double internally.
BTW, if something such as 4.0000000
, would be printed as 4
I have changed it in the process of understanding the problem. When i type a number higher than 5 into the field it gets reset to 5…
Increased max to 8. Upgrade, & restart.
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Perfect! Thank you!