DebugLayer does not update when using monitorElementForDragNDrop

Hi team,

When I use FileInput to drag a glb file, I cannot see the additional content in the scene explorer.
For example I upload a animated meshes. I can see the meshes in the node, but cannot see the skeleton and animationGroup added in the scene.

as the graph shows, it has transform nodes of skeleton, but there is no skeleton and animation showed.

Is there any function to force update the asset in the scene explorer?

Repro Here:
Babylon.js Playground (

You should use the container method to properly bring all the dependencies in the scene

Or move your skeleton code in the callback :slight_smile:

Ops, thank you very much.