Sorry for lack of repro as I caught this very late, very tired plus its a friday. Just quick posting to ask if there were any breaking changes in v6.3.0 to DefaultRenderingPipeline
. The below ss is from my dev seedborn build using npm update
for @babylonjs/core
and @babylonjs/materials
. I stepped thru the update from v5.57 all the way to v6.3.0 and caught it.
The visual artifact is from the field after it spawned and mouse-over to trigger
cMat.diffuseColor = Color3.White();
cMat.diffuseTexture.level = 1.5;
The green saturated artifact is from the terrain, if I switch off terrain material, it becomes overblown white artifact.
If I switch off my DefaultRenderingPipeline
, everything is fine.
My live server is still on v5.57 if you need verification.