# Detach physics-enabled meshes from the parent

**URL:** <https://forum.babylonjs.com/t/detach-physics-enabled-meshes-from-the-parent/18825>\
**Category:** Questions\
**Created:** [March 2, 2021, 7:51pm UTC](https://forum.babylonjs.com/t/detach-physics-enabled-meshes-from-the-parent/18825 "2021-03-02T19:51:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![maz](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@maz](https://forum.babylonjs.com/u/maz)\
**Post date:** [March 2, 2021, 7:51pm UTC](https://forum.babylonjs.com/t/detach-physics-enabled-meshes-from-the-parent/18825/1 "2021-03-02T19:51:19Z")

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Is it possible to detach physics-activated meshes from the parent and let them go their way. See:

[https://playground.babylonjs.com/#02H9ZI](https://playground.babylonjs.com/#02H9ZI)

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [March 2, 2021, 8:04pm UTC](https://forum.babylonjs.com/t/detach-physics-enabled-meshes-from-the-parent/18825/2 "2021-03-02T20:04:55Z")

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adding @Cedric

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [March 3, 2021, 9:04am UTC](https://forum.babylonjs.com/t/detach-physics-enabled-meshes-from-the-parent/18825/3 "2021-03-03T09:04:21Z")

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Hi @maz

AFAIK, it’s not possible to break a compound physics shape. If you want to break connections, you will have to create a constraint and at some point, break that constraint.

Ammojs supports `PhysicsJoint.DistanceJoint` which should be pretty much what you need. Then, set an impulse threshold for breaking.

> <https://github.com/kripken/ammo.js/blob/46b9d20447b732d684dc285e2513debeda9cb74f/ammo.idl#L601>

And apply an impulse to break it.
