I noticed something related to left and right handed system and DeviceOrientationCamera.
On default left-handed is working good https://www.babylonjs-playground.com/#16OJL4#0,
but on right-handed rotation is inverted https://www.babylonjs-playground.com/#16OJL4#1.
This is expected? Or can I avoid this in some way?
I need right-handed for gltf, but in same time I want deviceOrientation camera to work like in left handed.
You do not need right handed for gltf. The loader is taking care of converting data to left handed if the scenebisbin left handed mode
Ok, I’ll check. I don’t know but for some reasons I had to use right-handed system.
Let me know if you find why
Yep, is working with left-handed too, …weird