# Different Results when when loading GLTF file with SceneLoader and AssetsManager

**URL:** <https://forum.babylonjs.com/t/different-results-when-when-loading-gltf-file-with-sceneloader-and-assetsmanager/39638>\
**Category:** Questions\
**Created:** [April 5, 2023, 1:58pm UTC](https://forum.babylonjs.com/t/different-results-when-when-loading-gltf-file-with-sceneloader-and-assetsmanager/39638 "2023-04-05T13:58:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![adam](https://avatars.discourse-cdn.com/v4/letter/a/4af34b/32.png) [@adam](https://forum.babylonjs.com/u/adam)\
**Post date:** [April 5, 2023, 1:58pm UTC](https://forum.babylonjs.com/t/different-results-when-when-loading-gltf-file-with-sceneloader-and-assetsmanager/39638/1 "2023-04-05T13:58:20Z")

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I’m trying to load a mesh that I created in Blender and has more than one material applied to it.

When I use SceneLoader, the mesh gets added to the scene with the correct name.

When I use AssetsManager, it appears that the mesh is loaded with the name ` __root__ `.

Has anyone else noticed this behavior? If so, were you able to get AssetsManager to load the mesh with the correct name?

Edit: I’m trying to recreate my issue in the PG. Will add another comment when if I am able to.

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [April 5, 2023, 6:57pm UTC](https://forum.babylonjs.com/t/different-results-when-when-loading-gltf-file-with-sceneloader-and-assetsmanager/39638/2 "2023-04-05T18:57:08Z")

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Thanks for the PG that will help a lot !!!

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [May 5, 2023, 1:20pm UTC](https://forum.babylonjs.com/t/different-results-when-when-loading-gltf-file-with-sceneloader-and-assetsmanager/39638/3 "2023-05-05T13:20:45Z")

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Hello @adam just checking in if you still need any help?
