Do not flip camera view when using noRotationLimit


I’m wanting to mess around with the noRotationLimit for cameras and found that when looking a complete 180 upside-down the view flips so all it does is invert the y-axis movement. Is there anyway to not do this? (PG HERE for people who haven’t tried it)

A good example is the source engine’s cl_pitchup/pitchdown command. Demonstrated here by Juiceplooce: YouTube
Here is an image for anyone not wanting to click the link :upside_down_face:

Here I will recommend to flip the world by creating a root node and playing with it scale or rotation value

Would it be possible to flip the canvas itself?

EDIT: I realize that that wouldn’t work. But this does!

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