Hi!
I’m wanting to mess around with the noRotationLimit for cameras and found that when looking a complete 180 upside-down the view flips so all it does is invert the y-axis movement. Is there anyway to not do this? (PG HERE for people who haven’t tried it)
A good example is the source engine’s cl_pitchup/pitchdown command. Demonstrated here by Juiceplooce: YouTube
Here is an image for anyone not wanting to click the link