# Do you use modular asset packs in your apps?

**URL:** <https://forum.babylonjs.com/t/do-you-use-modular-asset-packs-in-your-apps/63835>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [July 21, 2026, 9:08am UTC](https://forum.babylonjs.com/t/do-you-use-modular-asset-packs-in-your-apps/63835 "2026-07-21T09:08:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [July 21, 2026, 9:08am UTC](https://forum.babylonjs.com/t/do-you-use-modular-asset-packs-in-your-apps/63835/1 "2026-07-21T09:08:31Z")

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I have a tool in mind but first need to know would it be in some demand at least 🙂

I mean here assets packs like [Quaternius • Free Game Assets](https://quaternius.com/index.html) and similar CC0 libraries.

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**Author:** ![Joe\_Kerr](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/joe_kerr/32/39017_2.png) [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Post date:** [July 21, 2026, 1:21pm UTC](https://forum.babylonjs.com/t/do-you-use-modular-asset-packs-in-your-apps/63835/2 "2026-07-21T13:21:44Z")

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Yes, I do. But usually not the full pack - but from several packs in order to fit the game world. And then I usually have to adapt/re-purpose them. E.g. Quaternius mix and match modular characters and repaint.
