# Does babylonjs 9.0 support wmts or xyz offline slicing?

**URL:** <https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719>\
**Category:** Off topic\
**Created:** [March 9, 2026, 8:04am UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719 "2026-03-09T08:04:47Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![dalidaliW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/dalidaliw/32/28108_2.png) [@dalidaliW](https://forum.babylonjs.com/u/dalidaliW)\
**Post date:** [March 9, 2026, 8:04am UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/1 "2026-03-09T08:04:47Z")

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Does babylonjs 9.0 support wmts or xyz offline slicing?  
Similar to the following implementation  
`let imgLayer = new Cesium.UrlTemplateImageryProvider({`  
`url: “http:localhost:8888/{z}/{x}/{y}.png”,`  
`minimumLevel: 13,`  
`maximumLevel: 18,`  
`});`

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**Author:** ![kzhsw](https://avatars.discourse-cdn.com/v4/letter/k/848f3c/32.png) [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Post date:** [March 9, 2026, 8:45am UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/2 "2026-03-09T08:45:05Z")

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> [@dalidaliW](#):
>
> babylonjs 9.0

babylonjs 9.0 is not released yet, latest version is [8.54.1](https://github.com/BabylonJS/Babylon.js/releases/tag/8.54.1), you’ll need to wait after March 26, 2026  
See github milestone for 9.0 here

> **[BabylonJS/Babylon.js](https://github.com/BabylonJS/Babylon.js/milestone/16)**
>
> Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. - BabylonJS/Babylon.js

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [March 9, 2026, 4:28pm UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/3 "2026-03-09T16:28:21Z")

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cc @georgie

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**Author:** ![georgie](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/georgie/32/46049_2.png) [@georgie](https://forum.babylonjs.com/u/georgie)\
**Post date:** [March 9, 2026, 4:40pm UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/4 "2026-03-09T16:40:51Z")

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@dalidaliW unfortunately we will not support either WMTS or XYZ offline slicing in 9.0. We are recommending the [3DTilesRendererJS](https://github.com/NASA-AMMOS/3DTilesRendererJS) solution for loading 3d tiles in Babylon, but that is the extent to which we support map data

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**Author:** ![Mike\_Mainguy](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mike_mainguy/32/33130_2.png) [@Mike\_Mainguy](https://forum.babylonjs.com/u/Mike_Mainguy)\
**Post date:** [March 10, 2026, 2:07pm UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/5 "2026-03-10T14:07:47Z")

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Just so I understand, are you talking about for something like 3d printing or something else?

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**Author:** ![Mike\_Mainguy](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mike_mainguy/32/33130_2.png) [@Mike\_Mainguy](https://forum.babylonjs.com/u/Mike_Mainguy)\
**Post date:** [March 10, 2026, 2:08pm UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/6 "2026-03-10T14:08:24Z")

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Never mind…missed the details in the original message….

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**Author:** ![dalidaliW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/dalidaliw/32/28108_2.png) [@dalidaliW](https://forum.babylonjs.com/u/dalidaliW)\
**Post date:** [March 11, 2026, 1:09am UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/7 "2026-03-11T01:09:50Z")

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I just hope to load offline maps or maps from any server into the Babylonjs scene, not just Google Maps

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**Author:** ![samuelgirardin](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/samuelgirardin/32/87_2.png) [@samuelgirardin](https://forum.babylonjs.com/u/samuelgirardin)\
**Post date:** [March 11, 2026, 9:31am UTC](https://forum.babylonjs.com/t/does-babylonjs-9-0-support-wmts-or-xyz-offline-slicing/62719/8 "2026-03-11T09:31:08Z")

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Hey, all math you need for 2D tilling is really well explained here :  
[https://learn.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system](https://learn.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system)  
(not related only to bingmap , all tiles providers use the same system)

A small Playground to demonstrate the implementation in Babylon.js  
[https://playground.babylonjs.com/#D20J8R#1](https://playground.babylonjs.com/#D20J8R#1)
