# Does BabylonJS support Mixed Reality passthrough on Meta Quest?

**URL:** https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846
**Category:** Questions
**Tags:** webxr
**Created:** [April 13, 2023, 4:03am UTC](https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846 "2023-04-13T04:03:52Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![oliverfei](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/oliverfei/32/31402_2.png) [@oliverfei](https://forum.babylonjs.com/u/oliverfei)
#### Post date: [April 13, 2023, 4:03am UTC](https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846/1 "2023-04-13T04:03:52Z")

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documentation for MR/AR features only references phones and HoloLens [WebXR Augmented Reality Features | Babylon.js Documentation](https://doc.babylonjs.com/features/featuresDeepDive/webXR/webXRARFeatures)

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### Author: ![CodingCrusader](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/codingcrusader/32/29857_2.png) [@CodingCrusader](https://forum.babylonjs.com/u/CodingCrusader)
#### Post date: [April 13, 2023, 6:40am UTC](https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846/2 "2023-04-13T06:40:02Z")

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GPT:

Yes, BabylonJS does support Mixed Reality passthrough on the Meta Quest headset. The BabylonJS framework provides support for developing immersive experiences that can be deployed on a wide range of platforms, including AR and VR devices.

To enable Mixed Reality passthrough in BabylonJS for the Meta Quest headset, you can use the WebXR API, which provides access to the sensors and cameras on the device. With this API, you can create a 3D scene that overlays the real world view from the camera feed.

To get started with Mixed Reality in BabylonJS for Meta Quest, you can check out the official BabylonJS documentation on WebXR, which includes examples and tutorials on how to create Mixed Reality experiences for different devices, including the Meta Quest. Additionally, you can explore the WebXR features available in BabylonJS by checking out the Babylon.js WebXR Experience Helper, which is a built-in feature that makes it easy to create Mixed Reality experiences.

[WebXR | Babylon.js Documentation (babylonjs.com)](https://doc.babylonjs.com/features/featuresDeepDive/webXR/introToWebXR)

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### Author: ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)
#### Post date: [April 13, 2023, 11:13am UTC](https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846/3 "2023-04-13T11:13:30Z")

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cc @RaananW (he’s OOF so please be patient)

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### Author: ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)
#### Post date: [April 17, 2023, 12:20pm UTC](https://forum.babylonjs.com/t/does-babylonjs-support-mixed-reality-passthrough-on-meta-quest/39846/4 "2023-04-17T12:20:24Z")

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Yep, we fully support any device that supports an immersive-ar session (well, any device that supports any type of session would be more accurate 😉 )
