I was wondering if I needed to take into account slower framerates for agents moving on the recast navmesh. Is delta time taken into account when moving agents around?
You can either have fixed time step or variable ones:
Both have pros and cons.
For examplem variable time step can be an issue if you switch browser tab for a long time then get back to your babylon tab. the delta will be huge and agents can be moved way too far.
If your framerate varies a lot, variable framerate is interesting but you’ll have to take care of some extra details like that.
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Ok thanks for clarifying!
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