# Drawing text on a dynamic texture

**URL:** <https://forum.babylonjs.com/t/drawing-text-on-a-dynamic-texture/9746>\
**Category:** Questions\
**Created:** [April 6, 2020, 12:10am UTC](https://forum.babylonjs.com/t/drawing-text-on-a-dynamic-texture/9746 "2020-04-06T00:10:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Shurp](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Shurp](https://forum.babylonjs.com/u/Shurp)\
**Post date:** [April 6, 2020, 12:10am UTC](https://forum.babylonjs.com/t/drawing-text-on-a-dynamic-texture/9746/1 "2020-04-06T00:10:54Z")

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I am having problems getting text to show up properly on a dynamic texture.

I want to have a texture with 10 sections, each with its own dynamic text that I can put on a cylinder, like a prize wheel.

at the moment I have some lines to separate the sections, but I can’t get the text to render properly.

[https://www.babylonjs-playground.com/#MYZ8X5#1](https://www.babylonjs-playground.com/#MYZ8X5#1) is a playground link

Am i doing something stupid that i’m not noticing?

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**Author:** ![Shurp](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Shurp](https://forum.babylonjs.com/u/Shurp)\
**Post date:** [April 6, 2020, 1:58am UTC](https://forum.babylonjs.com/t/drawing-text-on-a-dynamic-texture/9746/2 "2020-04-06T01:58:50Z")

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Turns out I was doing something stupid. 🤣

the uOffset and uScale values were the reason.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [April 6, 2020, 3:55pm UTC](https://forum.babylonjs.com/t/drawing-text-on-a-dynamic-texture/9746/3 "2020-04-06T15:55:58Z")

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lol no worries
