# Emission material not showing up or moving?

**URL:** <https://forum.babylonjs.com/t/emission-material-not-showing-up-or-moving/63454>\
**Category:** Questions\
**Tags:** material, node, nodematerial, node-material, shader-material\
**Created:** [May 13, 2026, 5:13pm UTC](https://forum.babylonjs.com/t/emission-material-not-showing-up-or-moving/63454 "2026-05-13T17:13:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![c4cc](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/c4cc/32/50481_2.png) [@c4cc](https://forum.babylonjs.com/u/c4cc)\
**Post date:** [May 13, 2026, 5:13pm UTC](https://forum.babylonjs.com/t/emission-material-not-showing-up-or-moving/63454/1 "2026-05-13T17:13:14Z")

</div>

In Blender, the emission on the circuits flows as intended

 ![verg3d-nokeyboarinputhere](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/6/c/6c7ed79ad0e7553957e60b6b9aaf13954b710fe0.jpeg)

In Babylon.js, that emission for the circuits does not even show, much less flow as intended

> **[Babylon.js Playground](https://playground.babylonjs.com/#QXWQ99%233)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL and WebGPU 3D scenes

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<div class="post-metadata">

**Author:** ![fuyutami](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/fuyutami/32/49210_2.png) [@fuyutami](https://forum.babylonjs.com/u/fuyutami)\
**Post date:** [May 13, 2026, 7:34pm UTC](https://forum.babylonjs.com/t/emission-material-not-showing-up-or-moving/63454/2 "2026-05-13T19:34:09Z")

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I assume you are expecting your custom shader created in Blender’s shader editor to work in Babylon.js. Unfortunately, it won’t work… You need to recreate your moving shader in Babylon.js. Luckily, Babylon.js has awesome [node material editor](https://doc.babylonjs.com/toolsAndResources/nme).

To get started you may also want to take a look at this moving shader [example](https://forum.babylonjs.com/t/multi-channel-material/62716/4)
