Yo @Deltakosh (I always ping you)
Hey guys… Can anyone tell me the process of encoding uniforms into textures and then reading those values in the shader code.
Would i just encode the 4 values of my uniform (normalized 0 - 1) in the four channels of a color pixel ???
What size should i make the image ???
How do i read in shader ???
Is there a common practice for this sort of thing ???
Can anyone show me any examples of this type of thing… Please