# Engine's antialias option has no effect

**URL:** <https://forum.babylonjs.com/t/engines-antialias-option-has-no-effect/52721>\
**Category:** Questions\
**Tags:** engine, antialiasing\
**Created:** [August 12, 2024, 7:20am UTC](https://forum.babylonjs.com/t/engines-antialias-option-has-no-effect/52721 "2024-08-12T07:20:22Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [August 14, 2024, 4:02pm UTC](https://forum.babylonjs.com/t/engines-antialias-option-has-no-effect/52721/20 "2024-08-14T16:02:31Z")

</div>

> [@xiasun](#):
>
> I believe the depth test should have no effect since it is disabled in all three playgrounds.

This is not the case. In the 3rd case you have a separate pass that relies on depth test. To compare apple to apple you should enable it in the canvas options for case 1 and 2 so overdraw could also happen.

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