# Enhancements for Blender 2.93 LTS

**URL:** <https://forum.babylonjs.com/t/enhancements-for-blender-2-93-lts/20037>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [April 15, 2021, 5:46pm UTC](https://forum.babylonjs.com/t/enhancements-for-blender-2-93-lts/20037 "2021-04-15T17:46:39Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![gryff](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/gryff/32/1855_2.png) [@gryff](https://forum.babylonjs.com/u/gryff)\
**Post date:** [May 10, 2021, 5:22pm UTC](https://forum.babylonjs.com/t/enhancements-for-blender-2-93-lts/20037/11 "2021-05-10T17:22:06Z")

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> [@JCPalmer](#):
>
> Coming from the other direction, I took the GLB into the sandbox, and exported it as a babylon file. While that was a real mess, with no line breaks, & every number had 16 digits of precision 🙄, they did show that at the key level there is an animations block. That means, multiple actions for each key are possible

Well Jeff, I gave that a try too. Same result as you, all the code in one long line - compressed as JSON? Here is what my JSON viewer showed for the morphTarget Managers (Image 1 below). All the frames are included, each with a huge numberof decimal places. I don’t understand the fps setting of 1. Is that a real frame rate, or is 1 somehow indicating a “maximum”? The materials are exported at PBR materials.

So how does one play an animation in an array? The sandbox seems able to do it - but my coding skills say ??

Thanks for suggesting that idea of exporting as a .babylon file - hopefully you will be able to get something in the babylon exporter as I am no fan of GLB.

So make it doable Jeff !! 🙂

Stay Safe, gryff 🙂

MorphTarget Managers from Notepad++

 ![shapekeys_array](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/a/0/a05c6fb35007d876c49d8a3bba6e2bc7b3d04698.jpeg)

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