Error when Attaching Script in Editor

I am getting this error when attaching a script to a root node in the editor. The node contains a mesh I have in the scene.

scene.js:3253 Uncaught TypeError: mesh.getTotalVertices is not a function


  • Drag Mesh ino Scene.
  • Create TS file named playerCharacter in src/scenes/scripts/actors
  • Attach Script to Mesh root node.
  • Save Scene
  • Run Scene
  • Open in Browser

If a attach the same script to a dummy node the error doesn’t happen.

I am using WebGPU engine also.

Editor version 4.7.0.

My Package.json

    "name": "babylonjs-editor-generated-template",
    "version": "4.1.0",
    "description": "Generated Template by BabylonJS Editor v4.1",
    "scripts": {
        "clean": "rimraf build declaration dist",
        "compile": "tsc -p .",
        "build": "webpack --mode production",
        "watch": "webpack --mode development --watch",
        "webserver": "http-server -p 1338 -c-1"
    "license": "(Apache-2.0)",
    "devDependencies": {
        "@types/node": "17.0.0",
        "@types/webpack": "5.28.0",
        "typescript": "4.5.4",
        "http-server": "0.12.1",
        "webpack": "5.65.0",
        "webpack-cli": "4.9.1",
        "ts-loader": "9.2.6",
        "raw-loader": "4.0.2",
        "babel-loader": "8.2.3",
        "babylonjs-editor-webpack-progress": "1.0.3"
    "dependencies": {
        "rimraf": "3.0.2",
        "@babylonjs/core": "6.21.0",
        "@babylonjs/loaders": "6.21.0",
        "@babylonjs/materials": "6.21.0",
        "@babylonjs/post-processes": "6.21.0",
        "@babylonjs/procedural-textures": "6.21.0",
        "@babylonjs/gui": "6.21.0",
        "cannon": "0.6.2",
        "earcut": "2.2.3"

cc @julien-moreau who created the editor.