Examples from the playground

Particle system used for a surface of a sphere.

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https://www.babylonjs-playground.com/#MX2Z99#15

3 Likes

Played a little bit arround with and rotated the camera to get this effect of a foggy scene:

https://www.babylonjs-playground.com/#MX2Z99#17

1 Like

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https://www.babylonjs-playground.com/#G44L79#9

1 Like

https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons

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Thanks. This is the demo I searched:

https://www.babylonjs-playground.com/#1EVNNB#15

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https://playground.babylonjs.com/#609QKP#7

from Real Physics Enabled Racing Game

1 Like

A snake game for download found on this site

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https://playground.babylonjs.com/#36UHXZ#34

Hey Wingnut, can’t find the link to your space ship demo! Where did you hide it? :slight_smile:

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This is the engine for a moon-lander! :slight_smile:

https://www.babylonjs-playground.com/debug#PBVEM#304

City-Builder (still in construction)

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https://www.babylonjs-playground.com/debug#FM4K3E

3 Likes

Hi!

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https://www.babylonjs-playground.com/#1XJD4C

found on browsing at lighting tutorials

Change this line to make him biting:
scene.animationGroups[2].start(true);

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Does anyone have an example of a snake?
:snake:
(Not to clutter this thread with requests, ill edit with an offering later)
Maybe build the body with a ribbon or something and a model for the head? I want to stick a skeleton in one for animation.

I am working on a vehicle body constructor and by chance, my construction looks like a snake!

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https://www.babylonjs-playground.com/debug#L8BDBG

1 Like

Nice that’s actually a cool scaled look.

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That #304 Lunar Lander (missing topbar gui) or #303 (better topbar but warning-filled gui)… is actually the same series as the Space Taxi thing: #220

Editions 210+ started working on various tumble-recovery and Station Keeping Auto Pilot (SKAP) which didn’t need the model turned-on.

I don’t have a version where the ship-model is used WITH the particles ON, but the thrusting is still happening, and activating particles, easy. I haven’t decided WHERE on the ship model… to place the thruster ports. Besides, auto-pilot is MILES from done and NASA mathematicians are ignoring my calls :slight_smile:

Actually, 220 DOES have particles, but since gui is broken in that version, can’t use them. But try MANY control arrows and shifted arrows… you’ll see the ports come alive. Also shifted and control numeric keypad stuff. 220 is in auto-tumble… being prepared for SKAP tests.

That system is made to allow ANY model to be parented to the physics “lander box”… and then simply adjust the locations of the 24 thrusters… to match the new model (such as a flying motor-coach a-la Spaceballs). Generally, we would set lander box to same size as model bounding box, set box invislble, parent model to box, adjust thruster locations and power… done.

Did you heared about the german mathematicians Peter Plichta. He invented a fuel out of silicon (sand!) which can be used to your space taxi… skip the guys at NASA and make your dreams came true! :smiley:

Official ways are always obstructively… the name officio is lend from latin and means “obstructive”!

1 Like

ahh, interesting subject! I’d go topic-wandering WITH you about that, and all sorts of spacecraft things, especially over-shoot problems in the math of auto-pilot and rotation-nulling, but, a few people are leaning on me… regarding topic-drifting/cluttering. I barfed quite a bit of fluff in my previous post, already. :slight_smile: (refuel at a nude beach?) :slight_smile: ahem.

Meantime, here’s a PG DB search for ropeImpostor || clothImpostor, a couple of new features of AmmoJS physics engine, and their cool new impostor methods… addAnchor and addHook. Someone has created some tasty testing playgrounds. Thanks, whomever!

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https://www.babylonjs.com/demos/glowingespilit/

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https://www.babylonjs.com/demos/pointlightshadowmap/

That’s fuckin cool…