# Export Babylon.js as a native Oculus application

**URL:** <https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550>\
**Category:** Questions\
**Tags:** webxr\
**Created:** [November 25, 2021, 2:39am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550 "2021-11-25T02:39:46Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![pelednoam](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pelednoam/32/14897_2.png) [@pelednoam](https://forum.babylonjs.com/u/pelednoam)\
**Post date:** [November 25, 2021, 2:39am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/1 "2021-11-25T02:39:46Z")

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I’m implemented a WebXR app using Babylon.js. To run it on my Oculus Quest 2, I’m using the Oculus browser. Can I save it as a native Oculus application?

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**Author:** ![bozworth](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bozworth/32/6484_2.png) [@bozworth](https://forum.babylonjs.com/u/bozworth)\
**Post date:** [November 25, 2021, 5:58am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/2 "2021-11-25T05:58:09Z")

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you could probably save it as as bookmarked app url on the device home menu

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [November 25, 2021, 10:27am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/3 "2021-11-25T10:27:27Z")

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A PWA would work ?

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**Author:** ![JCPalmer](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jcpalmer/32/42_2.png) [@JCPalmer](https://forum.babylonjs.com/u/JCPalmer)\
**Post date:** [November 25, 2021, 11:16am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/4 "2021-11-25T11:16:07Z")

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A more direct path should come along with Babylon native getting more mature. Earlier this year, I successfully built an application that ran on a Quest 2.

It was only a 2d app, but it was indicated that the openxr implementation of WebXR would in time be refactored to work with more than Hololens.

Help was looked for to do this, but that is not easy. My project is so aggressive that I am better off to keep working with it.

Native is a long term project, so you will need to look elsewhere for the near future. You will probably also need to be comfortable with the Android native development process.

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [December 28, 2021, 9:55am UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/5 "2021-12-28T09:55:46Z")

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Hi @pelednoam just checking in, were you able to export your app the way you wanted? 😃

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**Author:** ![pelednoam](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pelednoam/32/14897_2.png) [@pelednoam](https://forum.babylonjs.com/u/pelednoam)\
**Post date:** [December 28, 2021, 6:29pm UTC](https://forum.babylonjs.com/t/export-babylon-js-as-a-native-oculus-application/25550/6 "2021-12-28T18:29:19Z")

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I think I’ll go with a bookmark for now 🙂  
I must say that the combination of Babylon.js, react, and PWA is intriguing!  
Thanks!
